Scourge
Mortred The Phantom Assassin Guide
Mortred the Phantom Assassin Guide, Strategy, Walkthrought, Item Build and Skill Build.

Born into the reclusive Night Elf order known as the Wardens and shunned by mainstream Night Elf society, Mortred pledged allegiance to the Scourge to take revenge. A perfect blend of strength and speed, the years spent alone in the forests of Ashenvale allowed her to blend into the terrain, appearing phantomlike at times and striking when you least expect it. The deadly precision with which she carries out her attacks have made her a valuable member of the Scourge, and it is clear why she is known as the Phantom Assassin.

Base HP: 473
Base Mana: 169
Strength - 17 + 2.05
Agility - 23 + 3.15 (Primary)
Intelligence- 13 + 1
Base damage 46-48
Attack range of 100 (melee)
Base Armor 4.3
Movement speed of 310
Strengths and Weaknesses
Positives
Strongest Critical in the game (4x!)
Has one of the greatest passive skill named Blur (28% evasion)
Most frightening hero if she got the right item
Has a skill to help farm early game
Negatives
Low starting HP and melee range
Fragile early game
As with all melee heroes, prone to disable-lock
Very low intelligence gain
Your most noticable weakness is your early game fragility. This guide's build will focus on items that will attempt to make the early game easier at an acceptable price, as well as being a worthwhile investment even in the later stages of the game.
Later in the game your power increases drastically through your critical, high Agility gain and chasing ability. If you survive early you will annihilate your foes later on.
Skill Descriptions
Stiffling Dagger

Hurls a dagger which deals minor pure damage and slow the unit's movement speed for a short duration. Deals half damage to heroes.
Level 1 - 40 Damage, 50% Slow. Lasts 1 seconds.
Level 2 - 80 Damage, 50% Slow. Lasts 2 seconds.
Level 3 - 120 Damage, 50% Slow. Lasts 3 seconds.
Level 4 - 160 Damage, 50% Slow. Lasts 4 seconds.
Manacost: 30/25/20/15
On the early games, use this skill to farm, farm and farm. IceFrog give this skill to Mortred at 6.51 only to help her farm. On the late game, this skill is still usefull to slow down the enemy while you chase it. This will be the skill that we will be maxing first.
Phantom Strike

Teleports to a unit and attacks it. Gains 100% attack speed for 3 seconds while attacking that same target. Maximum of 4 attacks.
Level 1 - 30 second cooldown
Level 2 - 20 second cooldown
Level 3 - 10 second cooldown
Level 4 - 5 second cooldown
Can teleport to an ally.
Manacost: 50
This is the skill you're going to be using just about all the time. It can be used for last hits, harassing, chasing, and even fleeing.
Blur

The Phantom Assassin becomes hard to see by blurring her body. Some enemy attacks miss.
Mortred unique skill. This skill somehow one of the best passive in the game. With 28% evasion, you will be hard to kill and since you became a giant dot, some noob won’t notify that you already attacked him. Unfortunately, this skill won’t help you against nuker on early game.
Level 1 - 15% dodge/25% Transparency
Level 2 - 20% dodge/50% Transparency
Level 3 - 25% dodge/75% Transparency
Level 4 - 30% dodge/100% Transparency
Coup De Grace

Mortred has refined her hero-killing skills to a high degree. She has a small chance to deal 4 times normal damage on an attack.
Level 1 - 15% chance to 2.0x critical.
Level 2 - 15% chance to 3.0x critical.
Level 3 - 15% chance to 4.0x critical
This ability gives you the highest DPS in the entire game. A Mortred critical is completely unmatched in strength- nothing compares to it. This is what makes your hero so feared!
Skill Build
Level 1: Phantom Strike
Level 2: Stiffling Dagger
Level 3: Stiffling Dagger
Level 4: Phantom Strike
Level 5: Stiffling Dagger
Level 6: Coup De Gras
Level 7: Stiffling Dagger
Levels 8-9: Phantom Strike
Level 10: Blur
Level 11: Coup De Gras
Levels 12-14: Blur
Level 15: Stats
Level 16: Coup De Gras
Levels 17-25: Stats
Your first skill is Phantom Strike, it will help you escape from level 1 ganking. We maxing Stiffling Dagger as fast as possible. This skill will be very usefull during early games. Like the other low HP agility hero, you’re gonna have a hard period of farming in early game. Especially when you’re facing nuker. When you do, use Stiffling Dagger to help you last hitting. Your main focus on early game is farming as much as you can (and don’t die!). Stiffling Dagger also a great skill for harassing. Even though the damage is poor, if you use it when the creeps chase the enemies heroes, the slow will give great damage.
After we max Stifling Dagger, Phantom Strike is next. Those two is give pretty much damage with low mana cost. Since we skip stats, your hp will be low. But Bracers will fill this gap. Coup De Grace is taken early, because this is the one who make everybody feared her.
Item Build
1. Tangos + Gauntlet of Ogre Strength + Clarities
2. Ring of Health
3. Void Stone (Finish Perseverence)
4. Finish Bracer
5. Boots of Speed
6. Another Bracer
7. Belt of Giant Strength
8. Glove of Haste
9. Finish Power Treads
10. Claymore
11. Broadsword (Finish Battlefury)
12. Mask of Death
13. Helm of Ironwill (Finish Helm of Dominator)
Your core item should be like this:

Late Game Items
or
+
+
+ 
Basically, your core items will be enough to make your enemy fear you. Your damage output is already high enough. But when the games prolonged, then you will need to grab more items for your survivability, since the enemy is most likely focusing on you. Go for BKB, if your enemy have so many disabler (Rhasta is sucks indeed!). Your evasion won't save you from spells and nukers. Satanic will give you bigger lifesteal and HP, will help you against another DPS hero. Assault Cuirass will greatly increase you IAS and reduction to your enemy armor. Monkey King Bar will also add more damage output from you. Finally, HoT will make you even Godly. When you get all of this items, probably no one will beat you..
Strategy
Using Mortred means you will have to be very carefull to not let her die. Your primary mission is only to farm and survive. Don’t waste your time by looking early frag, you will get it in the late game. Now then, the first two build items are pretty self-explanatory. Alternatively you could buy a Chicken and Bracer parts/Flask, whatever suits you. Once you do reach your lane quickly take note of your enemy heroes. If you're against two heroes and one of them is a nuker then stay as far back as you can without losing experience.
If you're against just one hero or two weak early gamers then begin farming immediately. If you're against two heroes and at least one of them is a nuker then you will begin farming at level 3 with Stiffling Dagger (or level 1 if you have a great timing with the Stiffling Dagger). The idea behind this is simple- when an enemy creep hits the low red hit it with your Dagger. This will help you farm while stay away from their nuke. Maybe for the first time using this Dagger, you will miss the hit or didn't get the last hit. Stiffling Dagger need some timing to use it properly. After several shot, i'm surely sure you will get the timing.

Next comes the Ring of Health, which is used for your later Perseverance with Void Stone and give you HP & mana regen, which will now allow you to harass with Blink Strike and Stiffling Dagger. The best possible time to do this is at your tower when the enemy hero is starting to move back until the creeps push toward him again. When he moves away quickly cast Blink Strike on him followed by Stiffling Dagger and hit him in the back several times, then quickly run back to the safety of your tower. If you do it right then you'll take a good 200+ HP from your opponent at the cost of a small amount of mana. However, this takes practice to know when exactly you want to Blink Strike in. If you do it at the wrong moment your enemy will be prepared and will retaliate, which is bad. Practice will assist you greatly in learning this skill.
Your Perseverance shouldn't take very long to complete and with these items you are much easier to use your skill often. After getting Boots and Belt of Giant Strength, you'll have a lot of HP compared to a good many heroes and your HP regen probably outdoes anyone else on the map. It's possible to get kills at this point with nothing but Stiffling Dagger, Shadow Strike and a weak critical if you choose your target right. Look for weakened heroes and soft targets such as the Sniper. Try to get a kill or two here if you can, and if not then just go back and farm up to your Battlefury and Treads. It's very likely that you won't be able to kill anyone here. Don't think you've been doing something wrong because you can't. Stiffling Dagger is always available to you for assisting in ganking, remember.
With Perseverance, a level 2 Coup De Grace and maxed Stiffling Dagger & Phantom Strikeit becomes even more possible to kill heroes. If you face weak hero, just jump with Phantom Strike, Stiffling Dagger, hit, another Phantom Strikeand Stiffling Dagger will make the enemies hardly escape from you. The low cooldown of both skills is the key for this scenario. If you're not sure about your target, don't hesitate. Don't risk you life. If you die too much, your late game will be ruined. Just go to forest and farms some creeps.
I should note now that I'm not going to go into specific ways of using Blink Strike to escape enemies. With Mortred (unless they changed it again) it's possible to Blink Strike your allies, allowing you to possibly escape what could be a fatal situation. This doesn't happen all that often- there will actually be instances where Blink Striking to a creep will slow you down rather than help you get away. Usually the only time Blink Striking to an ally will help you is if the unit is moving in the direction that you want to go or is not moving at all, otherwise it'll probably just slow you down. Just keep it in mind and if you see an opportunity to do it, then do it.
At this point in the game it's likely that some pushes will be happening as well. When the enemy team pushes you want to stick yourself onto the most fragile hero you can find and just whack at them. If an enemy attempts to flee then Stiffling Dagger him and chase him down, as that's what you're best at. You really aren't that strong when it comes to team fights but your slow will be a big help in these situations.
By the time you're level 16 with your Coup De Grace at level 3 you should have your Treads, Bracers and Battlefury. If you haven't been able to farm that much you're probably going to lose. With Battlefury, your criticals are going to be a major force to be reckoned with, and heroes are going to really start fearing your high damage. Battlefury will also help you fast farming and make great amount money for your luxury.
Your next item is Helm of Dominator and life leech the enemies. The leech will help you survive on battle since the HP regeneration is minor right now. After get your Helm of Dominator search for some Stomper and remember to have your Stomper with you. You'll want him around at all times because he may save your life or net you a kill. If a hero is foolish enough to be running around alone then show him no mercy- there isn't much that can handle you 1v1 at this point except for heroes with high DPS AND disables. As long as you can stick to the hero and keep leeching him he probably won't be able to kill you.
Your Battlefury will send your criticals to 450+ and you'll be getting them quite a lot because of your high Agility and decent IAS. Combine this with the life leech virtually no hero can handle you alone and few heroes can escape thanks to your slow and your Blink Strike. Your biggest fear here is ganks, and because Mortred has no reliable escape mechanism you're going to have to rely on intelligence to stay alive. Stick with your allies and watch your mini-map so that your foes can't stop your slaughterfest with a few ganks too many.
Your Battlefury will make you farm like hell and there are a couple of items you can consider. The first is to grab another strong item like Monkey King Bar, Assault Cuirass and the second is to get a survival item like Satanic or Black King Bar, depending on your enemies. Black King Bar helps against (you guessed it) disabler and further damage is generally purchased when you want some extra oomph on your criticals or need to defend against large creep pushes.
When it comes to team battle, hid yourself. Wait until the battle initiate and quickly jump to the weakest enemy heroes, like Snipers. In the middle of chaos, the enemy will hardly get a quick response to your attack. After get your target, quickly jump into the another enemies with lowest HP. Even if they are fleeing, with Stiffling Dagger and Phantom Strike, you will get them in no time.
What do you think? Have another thought about Mortred build? Share it here :)
Darkterror The Faceless Void Guide
Darkterror the Faceless Void Guide, Walkthrought, Item Build and Skill Build.Born into the reclusive Night Elf order known as the Wardens and shunned by mainstream Night Elf society, Mortred pledged allegiance to the Scourge to take revenge. A perfect blend of strength and speed, the years spent alone in the forests of Ashenvale allowed her to blend into the terrain, appearing phantomlike at times and striking when you least expect it. The deadly precision with which she carries out her attacks have made her a valuable member of the Scourge, and it is clear why she is known as the Phantom Assassin.
Base HP: 473
Base Mana: 169
Strength - 17 + 2.05
Agility - 23 + 3.15 (Primary)
Intelligence- 13 + 1
Base damage 46-48
Attack range of 100 (melee)
Base Armor 4.3
Movement speed of 310
Strengths and Weaknesses
Positives
Strongest Critical in the game (4x!)
Has one of the greatest passive skill named Blur (28% evasion)
Most frightening hero if she got the right item
Has a skill to help farm early game
Negatives
Low starting HP and melee range
Fragile early game
As with all melee heroes, prone to disable-lock
Very low intelligence gain
Your most noticable weakness is your early game fragility. This guide's build will focus on items that will attempt to make the early game easier at an acceptable price, as well as being a worthwhile investment even in the later stages of the game.
Later in the game your power increases drastically through your critical, high Agility gain and chasing ability. If you survive early you will annihilate your foes later on.
Skill Descriptions
Stiffling Dagger

Hurls a dagger which deals minor pure damage and slow the unit's movement speed for a short duration. Deals half damage to heroes.
Level 1 - 40 Damage, 50% Slow. Lasts 1 seconds.
Level 2 - 80 Damage, 50% Slow. Lasts 2 seconds.
Level 3 - 120 Damage, 50% Slow. Lasts 3 seconds.
Level 4 - 160 Damage, 50% Slow. Lasts 4 seconds.
Manacost: 30/25/20/15
On the early games, use this skill to farm, farm and farm. IceFrog give this skill to Mortred at 6.51 only to help her farm. On the late game, this skill is still usefull to slow down the enemy while you chase it. This will be the skill that we will be maxing first.
Phantom Strike
Teleports to a unit and attacks it. Gains 100% attack speed for 3 seconds while attacking that same target. Maximum of 4 attacks.
Level 1 - 30 second cooldown
Level 2 - 20 second cooldown
Level 3 - 10 second cooldown
Level 4 - 5 second cooldown
Can teleport to an ally.
Manacost: 50
This is the skill you're going to be using just about all the time. It can be used for last hits, harassing, chasing, and even fleeing.
Blur

The Phantom Assassin becomes hard to see by blurring her body. Some enemy attacks miss.
Mortred unique skill. This skill somehow one of the best passive in the game. With 28% evasion, you will be hard to kill and since you became a giant dot, some noob won’t notify that you already attacked him. Unfortunately, this skill won’t help you against nuker on early game.
Level 1 - 15% dodge/25% Transparency
Level 2 - 20% dodge/50% Transparency
Level 3 - 25% dodge/75% Transparency
Level 4 - 30% dodge/100% Transparency
Coup De Grace
Mortred has refined her hero-killing skills to a high degree. She has a small chance to deal 4 times normal damage on an attack.
Level 1 - 15% chance to 2.0x critical.
Level 2 - 15% chance to 3.0x critical.
Level 3 - 15% chance to 4.0x critical
This ability gives you the highest DPS in the entire game. A Mortred critical is completely unmatched in strength- nothing compares to it. This is what makes your hero so feared!
Skill Build
Level 1: Phantom Strike
Level 2: Stiffling Dagger
Level 3: Stiffling Dagger
Level 4: Phantom Strike
Level 5: Stiffling Dagger
Level 6: Coup De Gras
Level 7: Stiffling Dagger
Levels 8-9: Phantom Strike
Level 10: Blur
Level 11: Coup De Gras
Levels 12-14: Blur
Level 15: Stats
Level 16: Coup De Gras
Levels 17-25: Stats
Your first skill is Phantom Strike, it will help you escape from level 1 ganking. We maxing Stiffling Dagger as fast as possible. This skill will be very usefull during early games. Like the other low HP agility hero, you’re gonna have a hard period of farming in early game. Especially when you’re facing nuker. When you do, use Stiffling Dagger to help you last hitting. Your main focus on early game is farming as much as you can (and don’t die!). Stiffling Dagger also a great skill for harassing. Even though the damage is poor, if you use it when the creeps chase the enemies heroes, the slow will give great damage.
After we max Stifling Dagger, Phantom Strike is next. Those two is give pretty much damage with low mana cost. Since we skip stats, your hp will be low. But Bracers will fill this gap. Coup De Grace is taken early, because this is the one who make everybody feared her.
Item Build
1. Tangos + Gauntlet of Ogre Strength + Clarities
2. Ring of Health
3. Void Stone (Finish Perseverence)
4. Finish Bracer
5. Boots of Speed
6. Another Bracer
7. Belt of Giant Strength
8. Glove of Haste
9. Finish Power Treads
10. Claymore
11. Broadsword (Finish Battlefury)
12. Mask of Death
13. Helm of Ironwill (Finish Helm of Dominator)
Your core item should be like this:
Late Game Items
Basically, your core items will be enough to make your enemy fear you. Your damage output is already high enough. But when the games prolonged, then you will need to grab more items for your survivability, since the enemy is most likely focusing on you. Go for BKB, if your enemy have so many disabler (Rhasta is sucks indeed!). Your evasion won't save you from spells and nukers. Satanic will give you bigger lifesteal and HP, will help you against another DPS hero. Assault Cuirass will greatly increase you IAS and reduction to your enemy armor. Monkey King Bar will also add more damage output from you. Finally, HoT will make you even Godly. When you get all of this items, probably no one will beat you..
Strategy
Using Mortred means you will have to be very carefull to not let her die. Your primary mission is only to farm and survive. Don’t waste your time by looking early frag, you will get it in the late game. Now then, the first two build items are pretty self-explanatory. Alternatively you could buy a Chicken and Bracer parts/Flask, whatever suits you. Once you do reach your lane quickly take note of your enemy heroes. If you're against two heroes and one of them is a nuker then stay as far back as you can without losing experience.
If you're against just one hero or two weak early gamers then begin farming immediately. If you're against two heroes and at least one of them is a nuker then you will begin farming at level 3 with Stiffling Dagger (or level 1 if you have a great timing with the Stiffling Dagger). The idea behind this is simple- when an enemy creep hits the low red hit it with your Dagger. This will help you farm while stay away from their nuke. Maybe for the first time using this Dagger, you will miss the hit or didn't get the last hit. Stiffling Dagger need some timing to use it properly. After several shot, i'm surely sure you will get the timing.
The damage to the creep is not instant. It's like a range heroes attack, so you must use it with proper timing
The first major part of my build is the choice of Bracers. Put simply, Bracers are the best value item that Mortred could ever buy. The HP boost they give is invaluable and they're really, really easy to make. Bracers are for early game survival, and they fit the bill very nicely. Especially in Mortred's case they completely outdo Nulls and Wraiths, since you don't need much mana for Stiffling Dagger and +3 to Agility is pretty negligible. Bracers beat out items like Vanguard and the Point Booster as well, being composed of smaller, cheaper items giving you more control over when and how you purchase them.Next comes the Ring of Health, which is used for your later Perseverance with Void Stone and give you HP & mana regen, which will now allow you to harass with Blink Strike and Stiffling Dagger. The best possible time to do this is at your tower when the enemy hero is starting to move back until the creeps push toward him again. When he moves away quickly cast Blink Strike on him followed by Stiffling Dagger and hit him in the back several times, then quickly run back to the safety of your tower. If you do it right then you'll take a good 200+ HP from your opponent at the cost of a small amount of mana. However, this takes practice to know when exactly you want to Blink Strike in. If you do it at the wrong moment your enemy will be prepared and will retaliate, which is bad. Practice will assist you greatly in learning this skill.
Your Perseverance shouldn't take very long to complete and with these items you are much easier to use your skill often. After getting Boots and Belt of Giant Strength, you'll have a lot of HP compared to a good many heroes and your HP regen probably outdoes anyone else on the map. It's possible to get kills at this point with nothing but Stiffling Dagger, Shadow Strike and a weak critical if you choose your target right. Look for weakened heroes and soft targets such as the Sniper. Try to get a kill or two here if you can, and if not then just go back and farm up to your Battlefury and Treads. It's very likely that you won't be able to kill anyone here. Don't think you've been doing something wrong because you can't. Stiffling Dagger is always available to you for assisting in ganking, remember.
With Perseverance, a level 2 Coup De Grace and maxed Stiffling Dagger & Phantom Strikeit becomes even more possible to kill heroes. If you face weak hero, just jump with Phantom Strike, Stiffling Dagger, hit, another Phantom Strikeand Stiffling Dagger will make the enemies hardly escape from you. The low cooldown of both skills is the key for this scenario. If you're not sure about your target, don't hesitate. Don't risk you life. If you die too much, your late game will be ruined. Just go to forest and farms some creeps.
I should note now that I'm not going to go into specific ways of using Blink Strike to escape enemies. With Mortred (unless they changed it again) it's possible to Blink Strike your allies, allowing you to possibly escape what could be a fatal situation. This doesn't happen all that often- there will actually be instances where Blink Striking to a creep will slow you down rather than help you get away. Usually the only time Blink Striking to an ally will help you is if the unit is moving in the direction that you want to go or is not moving at all, otherwise it'll probably just slow you down. Just keep it in mind and if you see an opportunity to do it, then do it.
At this point in the game it's likely that some pushes will be happening as well. When the enemy team pushes you want to stick yourself onto the most fragile hero you can find and just whack at them. If an enemy attempts to flee then Stiffling Dagger him and chase him down, as that's what you're best at. You really aren't that strong when it comes to team fights but your slow will be a big help in these situations.
By the time you're level 16 with your Coup De Grace at level 3 you should have your Treads, Bracers and Battlefury. If you haven't been able to farm that much you're probably going to lose. With Battlefury, your criticals are going to be a major force to be reckoned with, and heroes are going to really start fearing your high damage. Battlefury will also help you fast farming and make great amount money for your luxury.
Your next item is Helm of Dominator and life leech the enemies. The leech will help you survive on battle since the HP regeneration is minor right now. After get your Helm of Dominator search for some Stomper and remember to have your Stomper with you. You'll want him around at all times because he may save your life or net you a kill. If a hero is foolish enough to be running around alone then show him no mercy- there isn't much that can handle you 1v1 at this point except for heroes with high DPS AND disables. As long as you can stick to the hero and keep leeching him he probably won't be able to kill you.
Your Battlefury will send your criticals to 450+ and you'll be getting them quite a lot because of your high Agility and decent IAS. Combine this with the life leech virtually no hero can handle you alone and few heroes can escape thanks to your slow and your Blink Strike. Your biggest fear here is ganks, and because Mortred has no reliable escape mechanism you're going to have to rely on intelligence to stay alive. Stick with your allies and watch your mini-map so that your foes can't stop your slaughterfest with a few ganks too many.
Your Battlefury will make you farm like hell and there are a couple of items you can consider. The first is to grab another strong item like Monkey King Bar, Assault Cuirass and the second is to get a survival item like Satanic or Black King Bar, depending on your enemies. Black King Bar helps against (you guessed it) disabler and further damage is generally purchased when you want some extra oomph on your criticals or need to defend against large creep pushes.
When it comes to team battle, hid yourself. Wait until the battle initiate and quickly jump to the weakest enemy heroes, like Snipers. In the middle of chaos, the enemy will hardly get a quick response to your attack. After get your target, quickly jump into the another enemies with lowest HP. Even if they are fleeing, with Stiffling Dagger and Phantom Strike, you will get them in no time.
What do you think? Have another thought about Mortred build? Share it here :)
Darkterror The Faceless Void GuideThey say he was once human, but his background is shrouded in darkness, even to himself. What we know is that he was thrown into the Void between worlds and has emerged with the power of manipulating time. He can freeze his enemies in time and avoid hits by traveling a split-second back in time, right before receiving the blow. He can briefly rip apart the fabric of space-time to freeze both allies and opponents around him, yet remain free himself to act. It is rumored that he can instantly strike any man in a legion of soldiers, but nobody sees him move...
Base HP: 473
Base Mana: 195
Strength - 17 + 2.2
Agility - 21 + 2.65 (Primary)
Intelligence - 15 + 1.5
Base damage 58-64
Attack range of 128 (melee)
Base Armor 4
Movement speed of 300
Strengths and Weaknesses
PositivesMediocre AGI gain for AGI hero
Low starting HP and melee range
Fragile early game
As with all melee heroes, prone to disable-lock
Negatives Nice STR gain for an AGI Hero.
His Ulti’s means sure kill if you do it correctly
Has one of the greatest passive skill named Backtrack (25% chance deflect damage)
Has very synergize skills
Skill Descriptions
Time Walk
Quickly moves to a target location and slows the movement and attack of all units at the end of its path for 3 seconds.
Level 1 - 700 cast range. 10% slow. 120 Mana.
Level 2 - 900 cast range. 20% slow. 120 Mana.
Level 3 - 1100 cast range. 30% slow. 120 Mana.
Level 4 - 1300 cast range. 40% slow. 120 Mana.
Cooldown: 13 seconds
This skill is pretty much like Blink, has 3 uses, Initate, Escape, Chase. But you must note, that this skill has a difference from Blink. When you pointing this skill into a spot, he will walk until his cast range is enough. Unlike Blink that immediately blink away into your point direction. This is important, because if you point a spot outside your cast range, you will walk until you get into your cast range. Therefore, in that period you will be vulnerable to enemy attack. AoE Slow is about 200, which will very usefull to chase fleeing hero.
Back Track
Whenever damage is received, Faceless Void moves a moment back in time to try to dodge that damage. Can backtrack both physical and magical attacks.
Level 1 - 10% chance.
Level 2 - 15% chance.
Level 3 - 20% chance.
Level 4 - 25% chance
The Best Evasion skill in the game. With this skill you have a 25% chance to avoid any damage in the game. This will stack with Butterfly Evasion because Backtrack is actually different from evasion skill. You will make Lina crying when her Laguna Blade doesn’t do any harm thanks to your backtrack.
Time Lock
Gives a chance that an attack will do bonus damage and lock a unit in time for 1 second.
Level 1 - 10% chance per attack.
Level 2 - 15% chance per attack.
Level 3 - 20% chance per attack.
Level 4 - 25% chance per attack.
Passive
This skill is very nice to have. By 25% chance stun per attack, it is synergize very well with Darkterror other skills.
Chronosphere
Faceless Void creates a rip in spacetime causing all units in that area to become trapped for its duration. Faceless Void has a mysterious connection with spacetime that causes him to be unaffected by the sphere. Casting range increases per level.
Level 1 - 3 Seconds. 175 Mana.
Level 2 - 4 Seconds. 225 Mana
Level 3 - 5 Seconds. 250 Mana
Cooldown: 165 seconds
Creates a huge sphere that stop everything (allies, towers, creeps and obviously enemys) except you. You can be Hooked, Vaccumed (Dark Seer and Magnataur) and Swaped out of the Chronosphere. Won’t freeze things like Pulse Nova, Chain Frost, Eclipse, Exorsism and Omnislash after they have been cast. The most important thing you must remember when you are using this is your ALLIES is also get caught. You can kill your fleeing allies when you use this skill in the wrong time. So, timing will be very important when you are using this skills.
Skill Build
Level 1- Time Walk
Level 2- Back Track
Level 3- Back Track
Level 4- Time Lock
Level 5- Back Track
Level 6- Chronosphere
Level 7- Back track
Level 8- Time Lock
Level 9- Time Lock
Level 10- Time Lock
Level 11- Chronoshpere
Level 12- Time Walk
Level 13- Time Walk
Level 14- Time Walk
Level 15- Stats
Level 16- Chronosphere
Level 17-25- Stats
We get Time Walk in the first level because it can be used for escaping early gangbang. Back Track early game will help your fragility for last-hitting and denying. It will also helps you neutral creep a lot better and tower-dive. Chronosphere is taken early, because it will be additional skill that can save you from sudden gangbang. Furthermore, if your enemies are careless, this skill will help you to get an early frag.
Item Build
1. Circlet and Tangos
2. Bracers + Mask of Death
3. Boots of Speed
4. Finish Mask of Madness
5. Belt of Giant Strength
6. Glove of Haste
7. Finish Power Treads
8. Monkey King Bar
Your core items should be like this:
Late Game Items
If your games is long enough, you can grab butterfly for an additional evasion and give you more survivability. Or if your enemies have more than 3 nuker or disabler, Black King Bar will be synergizes greatly with your backtrack. Assault cuirass will give you even more destructive power inside your Chronos. The -5 armor aura and the attack speed boost will help you killing your target faster. Lastly, grab your HoT if your teams lack of tanker and all of your enemies focusing on you.
Strategy
Early game is the most important part, if you don't get a good early game, you will suffer later on. That means if you can't last-hit anything, get harassed like hell and/or get first blooded, you will get trouble in the late game. Get your Tangoes and Circlets and go to Bottom Lane if on Sentinel or Top Lane on Scourge. Its advised that your go with a teamate, a ranged ally who has great lane control and can breast feed you while you last-hit delivers the best outcomes.
Don't attempt at a first blood, let your teamate harass while you farm happily. By all means if the opportunity is starring at you in the face then take it, play aggressively but not greedily.
If the creeps are too far on the opponents side then go and neutral some creeps and let your ally get some last-hits. Neutral creeping is advised at about lvl6, or at least thats when I don't have much trouble with them.
Now by Mid Game you should already have your Bracers, Treads and MoM. This is where you can stop pushing and start neutraling like crazy, which means youll have to ask your allies to get wards for you. If theres a big team push you can go there to maybe get a lucky kill. Once you've got your MoM, you can push and neutral a lot better because of the MoM buff (75 IAS) and lifesteal.
You should now be trying to single out weak and fragile heros to feed on (Sniper comes to mind) so you can get your Monkey King Bar as fast as you can. If your Chrono is on cooldown, then just neutral but once you've got your Chrono, try to kill. Don't neutral farm the whole game like I used to do, dont be afraid to kill heros and participate in ganks after you've got your MoM.
You should have your Monkey King Bar and can solo most hero easily. Own anything you see, neutral, push hard and participate in team ganks and pushes. Play aggressively, but don't be a fool. You are now a force to be reckoned with and everyone should be scared of you and will try to gank the hell outta you, watch the mini-map and don't stay in one lane for too long. Push one side, whack the tower a little bit and then retreat to neutrals. Neutral everywhere on your territory and then go back to pushing, its an effective strategy.
Don't be afraid to initiate full life heros (even tanks) since you can most likely kill them. Don't under estimate yourself, that's a big mistake and could make you ended up with almost no kills and keep your potential burden.
In the late game war, use your chronos wisely! You can kill almost all of your friend if you miss-use Chronos. With all of your friends trapped by your chrono and a WTF Razor and Troll coming out, your 99% chance of victory will be gone with your Chronos into dust..
This guide is as much inspired from www.dotaportal.com , any constructing feedback will be gladly accepted
A demon of the burning legion so abhorred that he makes the skin of even his fellow demons crawl, Nevermore is a creature of the shadows that consumes the souls of those around him. When the Shadow Fiend comes forth to battle, he augments his power with the souls he has consumed, bearing down on his enemies with spiritually enhanced attacks and powerful spiritual blasts. The Shadow Fiend is a terrifying opponent whom few have survived, and those who have perished under his tyranny have faced the most despicable fate of all.

Strength - 15 + 2
Agility - 20 + 2.4 (Primary)
Intelligence- 18 + 2
Base damage 35-41
Attack range of 500
Base Armor 1.9
Movement speed of 300
Shadow Fiend Skill Descriptions
Shadow Raze (Z,X,C)

Gives the Shadow Fiend the power to desecrate regions in front of him at varying distances.
Level 1 - deals 75 damage
Level 2 - deals 150 damage
Level 3 - deals 225 damage
Level 4 - deals 300 damage
Mana Cost: 75
Cooldown: 10
Distances: 200(Z) / 450(X) / 700(C)
Shadowraze costs very little mana compared to the amount of damage it does. The Cooldown on each Shadowraze are separate which means Nevermore actually has three nukes on his back. This means he can deal a maximum of 900 damage (675 if magic resistance is considered) to a single target in a very short amount of time which makes Nevermore very dangerous indeed especially in the early game, when very few heroes have more than 900 hp.
Necromastery

Whenever the Shadow Fiend kills a target, he stores the unfortunate soul inside of him. For each stored soul he gains 2 bonus damage until his own death releases half of them from bondage.
Level 1 - 16 damage limit
Level 2 - 30 damage limit
Level 3 - 46 damage limit
Level 4 - 60 damage limit
Another one of Nevermore’s abilities that enables him to become a potent force in the middle game, Necromastery is directly linked to his Ultimate, Requiem of Souls and gives his massive DPS (damage-per-second, or just ‘damage’) advantage over other heroes in the middle game.
Unfortunately, Necromastery loses a lot of its effectiveness towards the late-game, as DPS-carries are mostly farmed up and the extra 60 damage become rather minuscule. It is very important, as a Nevermore user, to maintain that ‘edge’ through the middle game as Nevermore tends to be most effective during the early-middle to the middle-late game.
Presence of the Dark Lord

The presence of such a horrible creature terrifies nearby enemies, reducing their armor.
Level 1 - 2 armor reduction
Level 2 - 3 armor reduction
Level 3 - 4 armor reduction
Level 4 - 5 armor reduction
Presence of the Dark Lord is best combined with Stygian Desolator as the armor-reduction becomes very effective against many spellcasters. In an armor-reduction team strategy (e.g. Nevermore with Vengeful Spirit, Slardar and Templar Assassin), Presence of the Dark Lord should definitely be skilled. Otherwise, stick with Stats, especially when the game is not going your way. Think about it this way: -5 armor, or a free Ultimate Orb? (Well, almost an Ultimate Orb anyway).
Requiem of Souls (R)

Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored and the movement/damage reduction is related to the distance from the Shadow Fiend. Lowers movement speed and damage of nearby units. The closer the units are the greater the effect.
Level 1 - 80 damage for each line, 15% reduction
Level 2 - 120 damage for each line, 15% reduction
Level 3 - 160 damage for each line, 15% reduction
Cooldown: 120/110/100
Mana Cost: 150/175/200
This skill can be used to initiate team battle. The closer Nevermore is to the target whilst he casts Requiem of Souls, the greater damage he unleashes upon that target. If correctly used, Requiem of Souls will create devastating damage in a team fight, especially when combined with items such as Kelen’s Dagger or Lothar Edge.
Shadow Fiend Skill Build
Level 1: Necromastery
Level 2: Shadow Raze
Level 3: Shadow Raze
Level 4: Necromastery
Level 5: Shadow Raze
Level 6: Necromastery
Level 7: Shadow Raze
Level 8: Necromastery
Level 9: Requiem of Souls
Level 10: Stats
Level 11: Requiem of Souls
Levels 12-15: Presence of the Dark Lord/Stats
Level 16: Requiem of Souls
Levels 17-21: Stats
Levels 22-25: Stats/Presence of the Dark Lord
In any case, Shadowraze being Nevermore’s main nuke should be maxed out by Level 7 as it is his main farming and ganking skill. Requiem of Souls should not be skilled until Necromastery is maxed out first.
Max out Presence of the Dark Lord earlier than stats when:
1. Your team is playing aggressively and is winning in terms of towers/hero kills.
2. You’ve decided to buy Stygian Desolator for your first DPS item (BKB does not really count) and the -5 armour can really help.
3. You're playing a clan war and your team mates all have minus-armour abilities (Slardar’s Amplify Damage, for example) and your -5 armour aura can really turn the tide of the battle.
Otherwise, ignore that skill.
Shadow Fiend Item Build
1. 3x Ironwood Branch, 2 set of Tangos, Animal Courier
2. Boots of Speed, Finish Magic Wand
3. Optional: Empty Bottle
4. 2x Wraith Band
5. Finish Boots of Travel
6. Kelen's Dagger
7. Black King Bar
Nevermore's core item should be like this:
The Bottle is important for some quick heals and grabbing the rune. Boots of Speed need no real explanation.
Since Nevermore will be doing a lot of ganking, a Magic Wand can help him pull off some ridiculously awesome escapes, or give him that little bit of Mana for that one last raze. A Magic Wand is a MUST for Nevermore.
Always keep a TP scroll at all times, so he can either help you Allies defend a tower, or farm in an empty lane (the latter part is exceptionally important for Nevermore as he needs a lot of farm before he becomes effective in the Middle Game). Wraith Bands help him get last hits and gives him a lot more damage.
Boots of Travel gives him plenty of speed and much more farm, Black King Bar gives him magic invulnerability for a certain period of time and Kelen’s Dagger can be used as an escape mechanism, or used offensively as a blink to land your Ultimate right in the center of a team battle.
Shadow Fiend Luxury Items
+
Manta Style is a good item that increases your DPS by more than 2-fold. In most cases it’s going to be your first DPS item. You gain plenty of Stats, extra movement speed (on top of your Boots of Travel or Power Treads) and on top of that, a temporary-invulnerability activation that allows you to dodge most targeted spells in DotA. Your images do huge amounts of extra damage and the extra damage multiplies when you get other DPS items. The only downside is that your images don't benefit from the +60 damage from Necromastery, however.
The butterfly is a must for any Agility-carry hero. Lifesteal is something that every DPS-carry will eventually need.
A set of Stygian Desolator and Assault Cuirass is a good combo when you’re playing against a lot of vulnerable spellcasters, or if you team is based around an anti-armour theme (such as Nevermore + Slarder + Lanaya Combo). Just make sure that you have BKB so that they don’t nuke you to death before you can even get your hands on them.
Shadow Fiend Strategy
Picking this hero is suitable when your team needs an AoE Carry. Nevermore is incredibly versatile as a hero. Not only is he an excellent ganker, but he also excels as a pusher, has lots of AoE and DPS and can step up as a Carry should the need arise. He’s also incredibly fun to play, which means Nevermore is one of the most often seen heroes in DotA videos and various montages. Unfortunately, Nevermore is not a DPS hero, unlike what most people think of Nevermore. He is an AoE carry, his advantage over other carry heroes (such as Phantom Assassin) being his insane farming speed and the +60 damage thanks to Necromastery.
You need to be supported by:
- Heroes with big AoE Ultimates, such as Leviathan, Raigor, Rooftrellen, Rexxar andMagnus. They can help you landing ultimate perfectly.
- Heroes with mass-disables or Abilities such as Puck, Rylai, Ogre Magi, Rhasta, Lion, Dark Seer and Purist. They can help you land that Ultimate or a couple of razes, so have them on your team never hurts. Ogre’s Bloodlust helps, too. Dark Seer’s Vacuum works wonders with Requiem of Souls. Purist's Repel gives you a free BKB and his Ultimate is a team-saver.
- Heroes having anti-armour such as Slardar, Dazzle and Vengeful Spirit. They are Great anti-armour synergy. Works incredibly well in a team, especially with Stygian Desolator and Assault Cuirass.
Beware of his counter:
- Heroes with some sort of ability that can go through your BKB such as Treant, Rexxar, Atropos, Vengeful Spirit and Pudge. Be very careful in team battles when you see those guys around. With Treant Protector, however, you can actually wait till he casts his Ultimate, and if you then activate your BKB, you will no longer be disabled. Make sure you get the order right! Wait for Treant’s Ultimate, then BKB! (Manta Style works too)
- Insanely fast pushers who can easily push back that massive creep wave you’ve just created/sent, such as Furion, Morphling, Pit Lord, Akasha and Tinker. Tinker is particularly annoying as he can push all three lanes at the same time and his Rearm can be very annoying when he starts perma-hexing you. Try ganking Tinker as often as possible and farm that BKB ASAP.
Before you play in the real game you should practice first for using Shadowraze skill. To some extent, mastering Shadowraze is essentially mastering Nevermore. Practice makes perfect. Pay attention to two thing when you try to mastering Shadowraze:
- Nevermore direction. Don't let nevermore look towards wrong direction from the target.
- Target distance from Nevermore position. Use 'Z' when near, 'X' when average, 'C' when far.
In early minutes, you should put him in the solo lane. Nevermore’s ability to solo lay not in his starting damage, but in his excellent missile speed, his attack range and his Base Attack Time, not to mention his ability Necromastery that gives him a tremendous boost in damage in the early-middle game. Conserve your mana, farm as good as possible and keep survive. Cast Shadowraze when possible both to harass your enemy and to farm fluently.
In the mid game, you should combine gank with farm (around 25 % gank with 75 % farm) and try farm your vital items before the 30th minute mark so that you have the necessary means to unleash your fury in team battles. Once again, one must remember Nevermore is all about his AoE damage, not his DPS. It is important to never over-farm with Nevermore. He can’t beat Phantom Assassin. He can’t beat Drow Ranger. In fact, he can’t even beat Sven. But dealing raw damage isn’t what Nevermore is BEST at. Nevermore can deal a huge amount of AoE damage and that’s what makes or breaks those mid-game team battles. Make sure you get those razes right, get your Ulti out in time, and farm that BKB ASAP.
In team battles, Nevermore is a poor initiator but is a brilliant hero for dealing huge amounts of AoE damage and mopping up the battlefield, so to speak. Check if there are heroes on the other side who have Ultimates that can go through BKB (such as Beastmaster’s Primal Roar, Doom Bringer’s Doom). Wait till those Ultimates have already been used, and/or they are already stunned, before landing your ultimate.
Before take your role in team battles, you should ensure that you have collected 30 souls so your ultimate can be powerful. Here are some steps when you will entering team battle to take your role:
1. Make sure you have a cool head, because the next few seconds can decide the fate of your team.
2. Walk up to the battle, preferably at the maximum distance of your blink (which is around 1150) which corresponds to around two-thirds the length of your screen.
3. Activate BKB FIRST. This means that you’re invulnerable to magic BEFORE you blink in, because you won’t want to get stunned and get totally trashed once you’re in there.
4. Blink in, then quickly press ‘R’ to active Requiem of Souls.
5. Use your Shadowrazes to mop up any resistance, snuck in some normal attacks if possible.
Based on: Playdota Guide
This post contain Nevermore Guide & Build - The Shadow Fiend Strategy. If you have different build or strategy, you can give your comments or make your own guide on the Shadow Fiend Forum.
Anub'seran the Nerubian Weaver Guide
Anub'seran. The name of this creature strikes fear into all of those who have seen the Nerubians. Even the famed assassin Anub'arak is hesitant to fight this beast, which comes from the plane of the spirit world. He can swiftly walk through his enemies, bending their bodies to his will, causing pain while he strides through them. With his powers over the timeless plane, he can also step inside and throw himself into the past to keep himself from death. He can call an attack from the future to strike his foes, making his onslaught more deadly. Anub'seran. Only the fools do not fear his name.Strength 15 + 1.5
Agility 14 + 2.5
Intelligence 15 + 1.8
Affiliation: Scourge
Damage: 41 - 51
Armor: 2
Movespeed: 290
Attack Range: 425
Sight Range: 1800 / 800
The SwarmSummons a swarm of beetles. A swarm of 12 beetles will move towards the target point, each latching onto an enemy unit that it comes into contact with. Each unit will only get latched onto by one creature maximum.
Damage: 21/24/27/30 per attack
Manacost: 75
Cooldown: 36/33/30/27 seconds
Duration: 8/12/16/20 seconds
Casting Range 900
• When a beetle latches on a a target, it will remain there until it is killed or the duration expires.
• Beetles are magic immune, but can be killed in 4 attacks.
• Every 1.5 seconds, the beetle will attack its target, dealing damage and reducing the target's armor by 1 until the beetle is killed or the duration expires.
• Beetles provide 500/500 sight, but will drop off their target if it becomes invisible.
ShukuchiCauses the Nerubian Weaver to move so fast as to become invisible. Any units passed through will take damage. Lasts 4 seconds.
Deals 90/100/110/120 damage
Manacost: 60
Cooldown: 12/10/8/6 seconds
Geminate AttackOccasionally the Nerubian Weaver will send out two swarms, attacking an opponent twice. You must do an ordered attack to activate this.
Cooldown: 6/5/4/2.5 seconds
• Geminate Attack is an Orb Effect.
• The extra attack will never trigger attack effects (orb effects, bash and critical strike).
• Nerubian Weaver needs an attack order for this ability to activate.
• The attack in which this skill procs is considered an Orb Effect Buff Placer, while the bonus attack is considered only an Orb Effect
Time LapseWarps the Weaver 5 seconds back in time, resetting the HP, Mana and position. Does not affect cooldown, gold or experience.
Manacost: 150/75/0
Cooldown: 60/50/40 seconds
• Removes negative buffs from Nerubian.
Nerubian Weaver Skill Build
Coming Soon!
Nerubian Weaver Item Build
Coming Soon!
The recent changes open a new options for Nerubian Weaver Guide. Usually, you only use the Watcher as a ward. But now, the Urna Swarm can silence and gives little damage. I will update this guide as soon as possible. Meanwhile, share your opinion about the new Nerubian Weaver ;)
Viper the Netherdrake Guide Viper Guide & Build, the Netherdrake Strategy. Viper is a poison-based hero. Its attack and defense are imbued with poisons. This post contains Viper the Netherdrake guide, item build, skill build and strategy.

A malicious Drake tamed by the Lich King himself, Viper is a fierce, acid-spitting beast whose speed and agility surprises the most hardened of warriors. Cursing himself into a maddened rage, Viper charges into battle without regard of his own safety. His salivary glands produce stinging poison that causes enemies to writhe in pain, severely damaging their nerves. Be careful when facing this powerful monster...its dark silhouette may be the last thing you will ever see.

Strength - 17 + 1.9
Agility - 21 + 2.5 (Primary)
Intelligence- 15 + 1.8
Base damage 44-46
Attack range of 575
Base Armor 2
Movement speed of 285
Netherdrake Skill Descriptions
Poison Attack (C)

Coats Viper's attack with poison. Slows movement and attack speeds and lasts 2 seconds.
Level 1 - Slows speed by 10%, deals 6 damage per second.
Level 2 - Slows speed by 20%, deals 12 damage per second.
Level 3 - Slows speed by 30%, deals 18 damage per second.
Level 4 - Slows speed by 40%, deals 24 damage per second.
Mana Cost: 20
Cooldown: 4,3,0,0
This is a good orbwalking skill and can be used to harass enemy.
Nethertoxin

Adds a powerful toxin to your attacks. Deals more damage the lower the target's health is. Half damage on non-hero units and buildings.
Level 1 - Maximum of 32 Bonus Damage.
Level 2 - Maximum of 64Bonus Damage.
Level 3 - Maximum of 96 Bonus Damage.
Level 4 - Maximum of 128 Bonus Damage.
This skill is good for last hitting and killing enemy.
Corrosive Skin

Viper's body is covered with poison. Any unit that attacks it becomes infected. Reduced movement and attack speed and minor damage for 3 seconds. The poison also absorbs some of the damage from spells.
Level 1 - 5% slow, 5 damage per second and 5% magic reduction.
Level 2 - 10% slow, 10 damage per second and 10% magic reduction.
Level 3 - 15% slow, 15 damage per second and 15% magic reduction.
Level 4 - 20% slow, 20 damage per second and 20% magic reduction.
This is a good defensive skill.
Viper Strike (V)

Strikes with a vicious bite, slowing movement and attack speed significantly and dealing poison damage over time. Lasts 5 seconds.
Level 1 - Deals 60 damage per second and slows speeds by 40%.
Level 2 - Deals 100 damage per second and slows speeds by 60%.
Level 3 - Deals 145 damage per second and slows speeds by 80%.
Cooldown: 80/50/30
Mana Cost: 125/175/250
This is deadly skill which can be used for opening or finishing attack.
Netherdrake Skill Build
Level 1: Poison Attack
Level 2: Nethertoxin
Level 3: Poison Attack
Level 4: Nethertoxin
Level 5: Poison Attack
Level 6: Viper Strike
Level 7: Nethertoxin
Level 8: Nethertoxin
Level 9: Poison Attack
Level 10: Corrosive Skin
Level 11: Viper Strike
Level 12: Corrosive Skin
Level 13: Corrosive Skin
Level 14: Corrosive Skin
Level 15: Stats
Level 16: Viper Strike
Levels 17-25: Stats
Get lvl 3 Poison Attack for orb walking.
Continue with Maxing Nethertoxin for last hitting more effective and killing enemy faster.
Corrosive Skin Should be maxed soon afterwards.
Viper Strike should be taken whenever possible. It's useful for increasing the amount of HP you can leave on a hero, finishing off windwalkers, and the lowered cooldown is invaluable as well.
Netherdrake Item Build
1. 2x Circlet of Nobility, Ironwood Branch and 2 Set of Tangos
2. Empty Bottle
3. Finish Bracer and Wraith Band
4. Power Tread or Phase Boots or Boots of Travel
5. Lothar's Edge or Manta Style or Black King Bar
Netherdrake's core item should be like this:

/
/ 
/
/ 
Wraith Bands / Bracers - Stat boost is necessary for Viper, who is fragile. Multiple Wraith Bands is a cost-effective way to boost damage of ganking agility heroes that shine in the early-mid game. A couple of Bracers, on the other hand, will more effectively provide HP.
Bottle - is the best source of regen on Viper. He's a ganker, and he uses all runes well. One slot, 600 gold, fast regen, and a measure against mana burners, makes bottle more effective and cost-efficient than other early regen items.
Which Boots?
Viper is one of those heroes that can wear any boot depending on the circumstances.
Rule-of-Thumb Method:
more Tankiness/ moderate dps boost/emergency mana -> Power Treads.
chasing plus raw dps -> Phasers
team has travels/ heavily gank oriented play / money to spare -> Travels.
Lothar's Edge - Strong offensive boost. Good for entering battle, and fleeing.
Manta Style - is a great item on Viper because
- images benefit from Power Treads' stats.
- All stats benefit Viper well.
- combined with beefy items, images are pretty hard to kill. Offensively it's decent (criticals applied, raw damage and Nethertoxin NOT applied)
- image splitting helps him survive when running away and dodging a spell.
- Rune checks, since Viper makes good use of them.
Black King Bar - Spell immunity covers Viper's greatest weakness (in a non-tank build) - stuns - allowing you to finish off heroes before running back, and preventing getting chain stunned.
Blink Dagger, Pipe and Vanguard are optional items.
Netherdrake Late Game Items
Here is core late game item for him:
/ 
Luxury late game items:

Butterfly - DPS + Evasion. Just one of the best items on Viper. Evasion is another qualitatively different addition for survivability, as are the other core items. Combined with Manta, his images gain evasion as well.
Ethereal Blade - definitely good amplifying damage, massive agility and gank /picking-off oriented.
Monkey King Bar - The best counter to Viper is to simply TP out. Viper with an MKB removes this as an option against him. Truestrike and tons of damage makes for a good late-DPS Viper.
Crystalys / Buriza - Buriza would be the best item to maximize single target DPS. Another good point is because Crystalys is cheap, the primary effect (critical) can be obtained more quickly, rather than having to wait for the entire gold amount for the effects (like with MKB). Critical synergizes very well with DPS that's already high.
Assault Cuirass - is a smart route to take, supporting the rest of the team with the positive and negative auras to shift the tides towards team's favor. Armor and attack speed adds to DPS and survivability at the same time.
-Also, IAS is a way to increase DPS of on-attack triggers like Nethertoxin and Critical. Even if the numbers of Nethertoxin actually can't be increased, by attacking more frequently can increase DPS.
Heart of Tarrasque - good item for survivability during battle because it gives huge amount of HP although it doesn't give regen.
Netherdrake Strategy
You can pick this hero when your team needs Babysitter, Supporting Chaser, Tank, Early Carry or Late DPS.
You need to be supported by:
- Shielder-Healers (free BKB + Mekanism)
They (such as Purist, Dazzle and Abadon) can do both, rather than just one, doing much to prevent your quick squishy death, allowing you to further chase and kill.
- Invisibility Granters (free Lothar's)
These provide positioning and an escape mechanism. They (such as Rooftrellen and Mirana) can also stun.
- Chase Assisters (free Blink Dagger)
(Dark seer is actually everyone's best ally =]) Most of the time, getting Blink Dagger can be a bit risky because that's 2k gold with no added survivability. But with abilities like surge and toss you basically have a blink dagger. In chasing situations, distance-closing abilities works best on a hero who can slow, since this allows the rest of your team catches up to attack, instead of that one hero alone..
Beware of his counter:
- Disabler: You are fragile and don't have escape mechanism.
- Silencers + DPS: You become useless in your role to slow enemies and become a glass cannon.
In early minutes if you will not act as early carry, lane with your team's carry and baby sit him, using your lane controlling abilities. Opt to solo middle with a bottle if you will be playing early-mid game carry. You must do these:
- Harassing: close to the creep line, and keep enemies farther away by casting poison attack if they go forward, while making it easier for you to last hit.
- Staying Safe: When playing Viper, the key is to recognize them, and keep yourself out of such situations preventatively, with:
1) Map awareness agianst getting ganked. Surprise nukes is Viper's strongest counter and biggest weakness. This is largely preventable with map awareness, knowing who is missing, and with wards - observers if they are windwalkers.
2) Maintaining distance when laning. Maintaining distance is the method of staying safe when up agianst opponents that you know will instantly convert you into gold and experience if you get clipped with a stun. (i.e. Rhasta + a DPS/nuker You know once you get caught, that's it.)
3) Knowing when potential death-dealers are "tied-up" in big battle situations. If you watch good replays, it will seem like Viper has no trouble walking into the heat and killing a hero. It actually isn't as simple as that. The reason he was able to do so was because potential threats against Viper have beeen tied up in one way or another and the Viper player was aware of his pre-occupation.
In the middle game, you should gank gank gank whenever possible in order to make the most of your "timed life" and give every ounce of advantage to your team.
You can use Viper Strike:
- when enemy HP is low and might get away (run speed, blink, invisibility, etc.) to kill him with the DOT, even if he does blink away.
- in 1vs1 situtations, as a surprise nuke to throw off their sense of whether they can win the fight or not
- for the greater slow (up to 80%) for letting your team pound the target.
In the late game, your role is much the same role as Mid-Game: to slow and pick off weak heroes. But the battlefield has become more intense, and you are not as dominant as you were early and mid game. You require finesse and good timing that comes with awareness. So you are by no means invincible; your enemies can pop you in a blink if you are not careful. The best thing to do is to stay alive and contribute DPS and focus fire, doing everything you can to avoid focus fire yourself. The only exception may be is if you can take down the enemy carry. You can defend, sweep through neutral creeps, and take on Roshan with pretty good speed. Viper is a great farmer, and even more insane late game, and 1-2 minutes bench time can make a huge difference in your gold to dominate the late game with amazing items.
Based on: Playdota Guide
This post contain Viper Guide & Build - The Netherdrake Strategy. If you have different build or strategy, you can give your comments or make your own guide on the Netherdrake Forum.
A malicious Drake tamed by the Lich King himself, Viper is a fierce, acid-spitting beast whose speed and agility surprises the most hardened of warriors. Cursing himself into a maddened rage, Viper charges into battle without regard of his own safety. His salivary glands produce stinging poison that causes enemies to writhe in pain, severely damaging their nerves. Be careful when facing this powerful monster...its dark silhouette may be the last thing you will ever see.

Strength - 17 + 1.9
Agility - 21 + 2.5 (Primary)
Intelligence- 15 + 1.8
Base damage 44-46
Attack range of 575
Base Armor 2
Movement speed of 285
Netherdrake Skill Descriptions
Poison Attack (C)

Coats Viper's attack with poison. Slows movement and attack speeds and lasts 2 seconds.
Level 1 - Slows speed by 10%, deals 6 damage per second.
Level 2 - Slows speed by 20%, deals 12 damage per second.
Level 3 - Slows speed by 30%, deals 18 damage per second.
Level 4 - Slows speed by 40%, deals 24 damage per second.
Mana Cost: 20
Cooldown: 4,3,0,0
This is a good orbwalking skill and can be used to harass enemy.
Nethertoxin

Adds a powerful toxin to your attacks. Deals more damage the lower the target's health is. Half damage on non-hero units and buildings.
Level 1 - Maximum of 32 Bonus Damage.
Level 2 - Maximum of 64Bonus Damage.
Level 3 - Maximum of 96 Bonus Damage.
Level 4 - Maximum of 128 Bonus Damage.
This skill is good for last hitting and killing enemy.
Corrosive Skin

Viper's body is covered with poison. Any unit that attacks it becomes infected. Reduced movement and attack speed and minor damage for 3 seconds. The poison also absorbs some of the damage from spells.
Level 1 - 5% slow, 5 damage per second and 5% magic reduction.
Level 2 - 10% slow, 10 damage per second and 10% magic reduction.
Level 3 - 15% slow, 15 damage per second and 15% magic reduction.
Level 4 - 20% slow, 20 damage per second and 20% magic reduction.
This is a good defensive skill.
Viper Strike (V)

Strikes with a vicious bite, slowing movement and attack speed significantly and dealing poison damage over time. Lasts 5 seconds.
Level 1 - Deals 60 damage per second and slows speeds by 40%.
Level 2 - Deals 100 damage per second and slows speeds by 60%.
Level 3 - Deals 145 damage per second and slows speeds by 80%.
Cooldown: 80/50/30
Mana Cost: 125/175/250
This is deadly skill which can be used for opening or finishing attack.
Netherdrake Skill Build
Level 1: Poison Attack
Level 2: Nethertoxin
Level 3: Poison Attack
Level 4: Nethertoxin
Level 5: Poison Attack
Level 6: Viper Strike
Level 7: Nethertoxin
Level 8: Nethertoxin
Level 9: Poison Attack
Level 10: Corrosive Skin
Level 11: Viper Strike
Level 12: Corrosive Skin
Level 13: Corrosive Skin
Level 14: Corrosive Skin
Level 15: Stats
Level 16: Viper Strike
Levels 17-25: Stats
Get lvl 3 Poison Attack for orb walking.
Continue with Maxing Nethertoxin for last hitting more effective and killing enemy faster.
Corrosive Skin Should be maxed soon afterwards.
Viper Strike should be taken whenever possible. It's useful for increasing the amount of HP you can leave on a hero, finishing off windwalkers, and the lowered cooldown is invaluable as well.
Netherdrake Item Build
1. 2x Circlet of Nobility, Ironwood Branch and 2 Set of Tangos
2. Empty Bottle
3. Finish Bracer and Wraith Band
4. Power Tread or Phase Boots or Boots of Travel
5. Lothar's Edge or Manta Style or Black King Bar
Netherdrake's core item should be like this:

/
/ 
/ Wraith Bands / Bracers - Stat boost is necessary for Viper, who is fragile. Multiple Wraith Bands is a cost-effective way to boost damage of ganking agility heroes that shine in the early-mid game. A couple of Bracers, on the other hand, will more effectively provide HP.
Bottle - is the best source of regen on Viper. He's a ganker, and he uses all runes well. One slot, 600 gold, fast regen, and a measure against mana burners, makes bottle more effective and cost-efficient than other early regen items.
Which Boots?
Viper is one of those heroes that can wear any boot depending on the circumstances.
Rule-of-Thumb Method:
more Tankiness/ moderate dps boost/emergency mana -> Power Treads.
chasing plus raw dps -> Phasers
team has travels/ heavily gank oriented play / money to spare -> Travels.
Lothar's Edge - Strong offensive boost. Good for entering battle, and fleeing.
Manta Style - is a great item on Viper because
- images benefit from Power Treads' stats.
- All stats benefit Viper well.
- combined with beefy items, images are pretty hard to kill. Offensively it's decent (criticals applied, raw damage and Nethertoxin NOT applied)
- image splitting helps him survive when running away and dodging a spell.
- Rune checks, since Viper makes good use of them.
Black King Bar - Spell immunity covers Viper's greatest weakness (in a non-tank build) - stuns - allowing you to finish off heroes before running back, and preventing getting chain stunned.
Blink Dagger, Pipe and Vanguard are optional items.
Netherdrake Late Game Items
Here is core late game item for him:
/ 
Luxury late game items:

Butterfly - DPS + Evasion. Just one of the best items on Viper. Evasion is another qualitatively different addition for survivability, as are the other core items. Combined with Manta, his images gain evasion as well.
Ethereal Blade - definitely good amplifying damage, massive agility and gank /picking-off oriented.
Monkey King Bar - The best counter to Viper is to simply TP out. Viper with an MKB removes this as an option against him. Truestrike and tons of damage makes for a good late-DPS Viper.
Crystalys / Buriza - Buriza would be the best item to maximize single target DPS. Another good point is because Crystalys is cheap, the primary effect (critical) can be obtained more quickly, rather than having to wait for the entire gold amount for the effects (like with MKB). Critical synergizes very well with DPS that's already high.
Assault Cuirass - is a smart route to take, supporting the rest of the team with the positive and negative auras to shift the tides towards team's favor. Armor and attack speed adds to DPS and survivability at the same time.
-Also, IAS is a way to increase DPS of on-attack triggers like Nethertoxin and Critical. Even if the numbers of Nethertoxin actually can't be increased, by attacking more frequently can increase DPS.
Heart of Tarrasque - good item for survivability during battle because it gives huge amount of HP although it doesn't give regen.
Netherdrake Strategy
You can pick this hero when your team needs Babysitter, Supporting Chaser, Tank, Early Carry or Late DPS.
You need to be supported by:
- Shielder-Healers (free BKB + Mekanism)
They (such as Purist, Dazzle and Abadon) can do both, rather than just one, doing much to prevent your quick squishy death, allowing you to further chase and kill.
- Invisibility Granters (free Lothar's)
These provide positioning and an escape mechanism. They (such as Rooftrellen and Mirana) can also stun.
- Chase Assisters (free Blink Dagger)
(Dark seer is actually everyone's best ally =]) Most of the time, getting Blink Dagger can be a bit risky because that's 2k gold with no added survivability. But with abilities like surge and toss you basically have a blink dagger. In chasing situations, distance-closing abilities works best on a hero who can slow, since this allows the rest of your team catches up to attack, instead of that one hero alone..
Beware of his counter:
- Disabler: You are fragile and don't have escape mechanism.
- Silencers + DPS: You become useless in your role to slow enemies and become a glass cannon.
In early minutes if you will not act as early carry, lane with your team's carry and baby sit him, using your lane controlling abilities. Opt to solo middle with a bottle if you will be playing early-mid game carry. You must do these:
- Harassing: close to the creep line, and keep enemies farther away by casting poison attack if they go forward, while making it easier for you to last hit.
- Staying Safe: When playing Viper, the key is to recognize them, and keep yourself out of such situations preventatively, with:
1) Map awareness agianst getting ganked. Surprise nukes is Viper's strongest counter and biggest weakness. This is largely preventable with map awareness, knowing who is missing, and with wards - observers if they are windwalkers.
2) Maintaining distance when laning. Maintaining distance is the method of staying safe when up agianst opponents that you know will instantly convert you into gold and experience if you get clipped with a stun. (i.e. Rhasta + a DPS/nuker You know once you get caught, that's it.)
3) Knowing when potential death-dealers are "tied-up" in big battle situations. If you watch good replays, it will seem like Viper has no trouble walking into the heat and killing a hero. It actually isn't as simple as that. The reason he was able to do so was because potential threats against Viper have beeen tied up in one way or another and the Viper player was aware of his pre-occupation.
In the middle game, you should gank gank gank whenever possible in order to make the most of your "timed life" and give every ounce of advantage to your team.
You can use Viper Strike:
- when enemy HP is low and might get away (run speed, blink, invisibility, etc.) to kill him with the DOT, even if he does blink away.
- in 1vs1 situtations, as a surprise nuke to throw off their sense of whether they can win the fight or not
- for the greater slow (up to 80%) for letting your team pound the target.
In the late game, your role is much the same role as Mid-Game: to slow and pick off weak heroes. But the battlefield has become more intense, and you are not as dominant as you were early and mid game. You require finesse and good timing that comes with awareness. So you are by no means invincible; your enemies can pop you in a blink if you are not careful. The best thing to do is to stay alive and contribute DPS and focus fire, doing everything you can to avoid focus fire yourself. The only exception may be is if you can take down the enemy carry. You can defend, sweep through neutral creeps, and take on Roshan with pretty good speed. Viper is a great farmer, and even more insane late game, and 1-2 minutes bench time can make a huge difference in your gold to dominate the late game with amazing items.
Based on: Playdota Guide
This post contain Viper Guide & Build - The Netherdrake Strategy. If you have different build or strategy, you can give your comments or make your own guide on the Netherdrake Forum.
Terrorblade the Soul Keeper GuideTerrorblade Guide & Build, Terrorblade the Soul Keeper Strategy. Terrorblade is one of carry that can turn out the tide of the game if he got his items. This post contains Terrorblade the Soul Keeper guide, item build, skill build and strategy.

Terrorblade is the twin brother of the Anti-Mage. Both of Night Elf descent, Terrorblade was drawn in by the powers of the Undead, plunging deeper into the abyss of no return, growing large, gargoyle-like wings to symbolize his breaking from the Night Elf world. Having mastered the art of image-creation and soul manipulation, he has the ability to transform into a fearsome and terrifying demonic form, obtaining the powers to hurl energy at his opponents. Large moonblades slashing, he is one to fear on the battlefield.

Strength - 15 + 1.9
Agility - 22 + 3.2 (Primary)
Intelligence- 19 + 1.75
Base damage 48-54
Attack range of 128 (melee)
Base Armor 5.1
Movement speed of 310
Skill Descriptions
Reflection (C)
Terrorblade brings forth a dark reflection of all enemy units in a small area. Affected units are slowed and attacked by their reflections for 5 seconds.
Level 1 - 20% AS and MS slow
Level 2 - 25% AS and MS slow
Level 3 - 30% AS and MS slow
Level 4 - 35% AS and MS slow
Level 1 - 20% AS and MS slow
Level 2 - 25% AS and MS slow
Level 3 - 30% AS and MS slow
Level 4 - 35% AS and MS slow
Reflections damage: 35%/45%/55%/65% from their source
Duration: 5 seconds
Mana Cost: 75
Cooldown: 20 seconds
Cooldown: 20 seconds
Cast range: 600
AOE: 350
Note: The Reflections cant be targeted, invulnerable, and only attack their source
The reflections also have their source passive ability such as critical. It's fun to see red numbers pop up their head when they hit their target.
Zeal
Increases your attack speed and HP regeneration.
Level 1 - +20 IAS, +2 HP regen
Level 2 - +30 IAS, +3 HP regen
Level 3 - +40 IAS, +4 HP regen
Level 4 - +50 IAS, +5 HP regen
Type: Passive skill
Note: Its additional attack speed also effects your illusions
Its HP regen is good for survivability in early game while the extra IAS increases his dps.
Transforms Terrorblade into a powerful Demon with a ranged attack and illusions.
Level 1 - no illusion
Level 2 - 1 illusion, dealing 10% damage
Level 3 - 1 illusion, dealing 15% damage
Level 4 - 2 illusions, dealing 20% damage
Extra base damage: 20/25/30/35
Duration: 30
Cooldown: 70
Mana Cost: 100
Mana Cost: 100
Illussions take 250% damage
Note: Methamorped Terrorblade has 300 movement speed, 1,6 base attack time, and 550 ranged attack
In the early game, if he facing enemy having thin hp and will run away, while he cannot chase with a melee mode, transform into metamorph mode is a good choice since it have 550 ranged attack.
This skill is useful in the big war. Keep the distance so he can survive from opening attack by his opponents then counter attack to kill his opponents.
Sunder (R)

Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain.
Level 1 - 33% hit point minimum
Level 2 - 28% hit point minimum
Level 3 - 23% hit point minimum
Cooldown: 160/110/60
Mana Cost: 200/100/0
Note: It can interupts channeling spell on target heroes.
Note: While this skill is proceeding, the target hero and TB get the magic immunity, prevent their HP from changing.
Terrorblade Skill Build
Level 1: Zeal
Level 2: Reflection
Level 3: Zeal
Level 4: Metamorphosis
Level 5: Zeal
Level 6: Sunder
Level 7: Zeal
Level 8: Metamorphosis
Level 9: Metamorphosis
Level 10: Metamorphosis
Level 11: Sunder
Level 12: Reflection
Level 13: Reflection
Level 14: Reflection
Level 15: Stats
Level 16: Sunder
Levels 17-25: Stats
Being harassed in early game is the main problem for agility hero with melee range like TB. So maximize zeal first for survivability. One level for Reflection can prevent early FB attempt. Thanks to it's slow. Next, take Metamhorphosis to maximum. Then remaining 3 lvl for Reflection. Sunder is taken whenever possible. Stats come last.
Terrorblade Item Build
1. Quelling Blade + Branches + Tangos + Magic Stick
2. Finish Magic Wand
3. Get Power Tread
4. Orb of Venom
2. Finish Magic Wand
3. Get Power Tread
4. Orb of Venom
5. Finish Yasha
Your core item should be like this:
or 
Your core item should be like this:
Quelling Blade is necessary for gathering gold in melee mode.
Power Thread make him gathering gold more effective by move back and forth either between enemy's creep and neutral creep or among neutral creeps. As an alternative, power thread can make him to clear the way faster so he can destroy the first tower as soon as possible or to get the first blood with help from his partner.
Yasha is very useful for chasing his enemy. The movement speed bonus and extra IAS will keep enemy hard to run away. You can choose SnY or Manta later.
Orb of Venom - It will be more easy to chase your enemy while you are Yasha and PT equipped + passive Zeal + enemy slowed down .by Reflection and Venom. And its cheap. Can be upgraded later into Eye of Skadi
Magic Wand - It's instant regen (HP and Mana) is IMBA. Best when enemy has good spell spammers.
Poor man's shield - If your enemy has no spell spammer, get this item by buying slippers of agility instead of branches. Has early survivability.
Late Game Items
Here are Luxury late game items for him:
or
+
+
or
+
+
Here are Luxury late game items for him:
+
+
Sange and Yasha - Its lesser maim help you chase down your enemy. And of course its additional str provide you amount of HF for survivability.
Manta Style - You feel stronger with more illusions? Grab this item. With total of 5 heroes (including the real one) you are a dps machine. An alternative item of SnY.
The Butterfly - used to increase his attack speed and attack damage. Also to create evasion ability which is necessary for facing hero with high attack speed. Recommended luxury item before you buy other dps items because your illusions copy your stats not your extra damage.
Orb:
Eye of Skadi - It has nice stats and can slow
or you can grab Satanic - Lifesteal provide you with good survivabilityDps Items:
Buriza-do Kyanon - It makes his attack more powerful with high damage and 25% chance 2.5 critical strike.
Armor :
Assault Cuirass - If you want to be a tanker this item is obviously good. With it, he can kill his enemy faster and become harder to die caused by high armor.
Conditional items :
Monkey King Bar is used to prevent his enemy from running away with Town Portal or Boots of Travel and also to make his attack never miss while facing hero with active or passive evasion ability.
In the very long game, mobility is more important than attack speed. So he need to drop his power tread and purchase Boots of Travel to achieve victory, especially if backdoor is wanted.
Terrorblade the Soul Keeper Strategy
Terrorblade the Soul Keeper Strategy
You can pick this hero if your team need late game carries and opposite team lacks of disablers and gankers.
You can be supported by:
- Disablers (Lion, Rhasta, Rylai)
Make sure your target to stay for recieving every damage you deal to them. Everyone of them has more than one disable skill.
- Babysitter (Omni, Warlock, Treant)
Laning with them is a safest way to get through early to mid game. Plus Omni and warlock also can slow while treant can stun. Perfect isn't it?
- Heroes with Slow capability (Viper, Bristleback)
Same role as disabler heroes but has a more painful effect
- Armor reducer (Slardar)
Terorblade is a dps hero, so this hero as your teammate is a max-damage combo. His capability to stun just make this pair more dangerous.
Beware of his counter:
- Disablers (Eartshaker, Bane)
They can support you as well as kill you. Hard lane partner. In early game better to avoid them.
- Instant kill Hero (Necrolyte, Axe)
You cant sunder him if you die first
- Doom Bringer
Obviously, you are a dead meat when you try to oppose this hero 1v1
Playstyle
You should pick this hero when you got nice line up for your team. This hero needs protection from sudden attack/gank as he doesn't have reliable escape mechanism. You also need an initiator/stunner/slower to help you land attack to your enemies. You should not pick this hero when there are 2 or more carry heroes in your team. A team should be balanced between tanker, carry hero and support hero.
In early minutes, you should put him in the Scourge top lane or Sentinel bottom lane where you can pull natural creeps. Keep farming and farming until you grab your core items. Last hit and deny as much as you can. Do not take FB attempt if you feel even a little unconfidence. Always help your teammate to control the lane.
When you have a hard time laning, you can choose jungling mode, but you should always look at mini map. Observer wards may be little help, buy them or have your partner buy them. In early game, just farm and not get killed.
When you're ready for a big war, always use Metamorphosis beforehand. Don't forget, your role is the carry. There are 3 kinds of strategy when entering a clash:
1. Stay away from your team so you are safe from opening attack done by your enemies. Then kill your enemies one by one.
2. If your team have succeed landed an opening attack before enemies do, follow up them by strike your enemies as soon as possible.
3. Let you take an opening attack done by your enemy, but don't let you die so easily. Cast sunder as soon as possible after you take it if your hp almost empty. Then counter attack your enemies together with your team. Do this only when you know they doesn't have too many stun and your friend already prepared to back you up. If they stun-lock you, you won't be able to do anything until you die.
When you're ready for a big war, always use Metamorphosis beforehand. Don't forget, your role is the carry. There are 3 kinds of strategy when entering a clash:
1. Stay away from your team so you are safe from opening attack done by your enemies. Then kill your enemies one by one.
2. If your team have succeed landed an opening attack before enemies do, follow up them by strike your enemies as soon as possible.
3. Let you take an opening attack done by your enemy, but don't let you die so easily. Cast sunder as soon as possible after you take it if your hp almost empty. Then counter attack your enemies together with your team. Do this only when you know they doesn't have too many stun and your friend already prepared to back you up. If they stun-lock you, you won't be able to do anything until you die.
Don't forget to use Reflection when your enemy gathered. Get heroes under reflection as much as you can.
If your team try to push the 3rd towers and your enemies have good defend, the deadlock will happen. In this situation, you can use your illusions to attack the towers.
If your team try to push the 3rd towers and your enemies have good defend, the deadlock will happen. In this situation, you can use your illusions to attack the towers.
In this mid game i suggest you to play safe so you can collect good items for late game.
Late game will be interesting for super carry like TB. When the time you have your luxury items on your slots you can kill as much as you want. Also this phase of the game let your Reflection get its maximum effect. Especially for enemy's carries.
If your team having difficulties to push the tower. Teleport using Boots of Travel into creep that is nearest the enemies tower and quickly do Metamorphosis. If your enemies reaction is not fast enough, you can get one or two tower using this method.
Razor the Lightning Revenant Guide
Base Stats
Strength: 17 +1.9
Agility: 22 +2.5
Intelligence: 19 + 2.2
Attack Range: 475
Movement Speed: 295
Plasma Field
Razor releases a wave energetic plasma which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from razor the more energy it has.Minimum Charge Damage: 40/60/80/100
Max Charge Damage:70/105/140/175
Speed: 800
AOE: 600
Cooldown: 16
Manacost: 125
Note: This can hit a unit once going out and once coming back in. Charge increases to max going outwards, then decreases to min coming inwards. This is a full circle AOE effect, a radius of small electrical effects travel outwards. It spawns from where you are and moves out with you.
Static Link
Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and adds it to his own.Attack damage stolen per second: 5/10/15/20
Max link time: 10
Stolen duration: 13 seconds from link break.
Cast Range: 600
Break Range: 700
Manacost: 20/30/40/50
Cooldown: 45/40/35/30
Note: If you target a point on the ground, it will move in that path and lock onto the first hero it reaches. You have vision over the link itself.
Unstable Current
Passive. Increases the movement speed and reflects a static charge whenever targeted, dealing damage and purging the unit briefly.Movement Bonus: 3/6/9/12%
Damage: 40/60/80/100
Purge Duration: 0.3/0.6/0.9/1.2
Note: Does not trigger on attack orbs like Poison Attack or Frost Arrows
Eye of the Storm (Ultimate)
The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only the most injured targets for its armor shattering blasts.Damage: 37.5/50/62.5
Interval: 0.85/0.75/0.6
AOE: 500
Armor reduction per hit: 1 (stacks)
Duration: 20/25/30
Manacost: 100
Cooldown: 80/70/60
Damage dealt is physical. Only targets units in your vision.
This storm stops if Razor dies. Targets the lowest HP unit in the area.
Skills Build
Lv 1 : Plasma Field
Lv 2 : Unstable Current/Static Link
Lv 3 : Plasma Field
Lv 4 : Static Link/Unstable Current
Lv 5 : Plasma Field
Lv 6 : Eye of the Storm
Lv 7 : Plasma Field
Lv 8-10 : Unstable Current
Lv 11 : Eye of the Storm
Lv 12-14: Static Link
Lv15: Stats
Lv 16: Eye of the Storm
Lv 17-25: Stats
Plasma Field is maxing first as it's your primary nuke and farming tools. The second skill choice is depends on your enemies. If your enemies is melee, Static Link will be a good tool to increase your damage with cheap mana and improve last hitting. Not to mention the enemy damage also will be reduced. If your enemies are range, it's harder to cast and maintain the link. But still, take it on level 4 just in case a close battle is happen, this spell could be handy and the mana cost is really cheap.
Unstable Current is maxed after Plasma Field because you will benefits from the speed bonus and the purge will help you from escaping enemies gank. Static Link and Eye of the Storm is need to maintained within the range, hence Unstable Current will help you chase and keep the distance.
Eye of the Storm taken as soon as possible. When chasing or ganking activate it. This skill is not too efective if there's a lot of enemy creeps, because it will attack the lowest target instead of hero. But if there's nobody else there, your enemy will be crying while hitted by the storm. This skill also gives you a lot of kill on team battle, because it will automatically hit enemy with the lowest HP (Yay!).
Items Build
Core Items
Vanguard and STR Treads cover your low HP. Vanguard is needed since he will need tanking when coming closer to the enemies. Razor skills is need to kept on certain distance but he is lack of slow mechanism. Yasha will help you catch up with the enemies as well as an escape mechanism. With this items build, you can hit the enemies and also can escape thanks to your speed. Get a friend to gank, cast Static Link, cast Eye of the Storm & Plasma Field. Keep chasing and attack your enemies while your damage goes up thanks to Static Link. If your enemy is alone, usually you will get an easy kill. Especially if they are Agi or Int.
Luxuries
Buy a BKB if your enemies has many disabler, they will want you die fast on team battle because of your ultimate. If they lack of disabler, skip BKB and upgrade your Yasha into Manta Style. Manta is a great items for Razor as now it gives +10% movement speed bonus, not to mention it also gives you +26 Agility,+10 Strength,+10 Intelligence and +15% Attack Speed. The images also can help you distract your enemies when they try focusing on you. If the battle is not finished, buy Talisman of Evasion to increase your survivability. The 25% evasion is very neat. Finish it to Butterfly if the battle continues. Skadi is also viable since it gives you health, mana and damage. The only problem is it's very expensive.
Well, the new Razor is more fun to play. Now he is very versatile and can use many set of items build. Do you have great combo or item builds for him? Share your thought here :)
Strygwyr the Bloodseeker GuideStrygwyr the Bloodseeker Guide, Build and Strategy. Bloodseeker is pure ganker but yet can carry a team, one of my favourite hero. Let's check him out!
Strygwyr, The Bloodseeker
An unusual hybrid of Demon and Orc, Strygwyr is an outcast amongst all mortal creatures. By thriving on and bathing himself with the blood of those he slays, Strygwyr can heal his wounds - even those that could prove fatal. Beware the fool who dares venturing alone, for Strygwyr can sense his blood miles away and gain vision through his helpless prey's eyes. Having ruptured the enemy with mighty blows in his bloodthirsty frenzies, Strygwyr corners his foe into making the impossible decision - bleed to death by trying to outrun the hasty demon, or be ripped to shreds in its awesome fury.Base stats
Base Damage: 53 - 59
Base Armor: 5.4
Primary Attribute: Agility
Strength: 23 + 2
Agility: 24 + 2.6
Intelligence: 18 + 1.7
Movespeed: 305
He has slightly above movement speed which is good, a rather decent strength and agility gain which definatly helps and his intelligence gain isn't all that great but still, you only cast 2 spells and they don't take THAT much mana so it doesn't affect us.
Bloodseeker Skills
BloodrageDrives a unit into a bloodthirsty rage. That unit is unable to cast spells, has it's attack damage increased, and loses a small amount of hitpoints every second.
Level 1: Lasts 6 seconds, 20% damage increase, loses 20 HP per second.
Level 2: Lasts 9 seconds, 40% damage increase, loses 15 HP per second.
Level 3: Lasts 12 seconds, 60% damage increase, loses 10 HP per second.
Level 4: Lasts 15 seconds, 80% damage increase, loses 5 HP per second.
80 mana cost and 10 second cooldown at all levels.
Several things about this skill, first it damages the unit, secondly it increases the units damage, thirdly it silences the unit making it unable to cast spells. Now whether this is a good or bad thing is up to you, early game at level 1 it can be used to do 120 damage over 6 seconds to an enemy hero, at level 4 it can be used as MASSIVE damage increase to you or an allied hero. The uses for this skill vary depending on your situation or (sometimes) mood of what course of action to take.
Important notes:
It does higher damage at level 1 and lower at level 4, remember that when considering whether to cast it on allied or enemy units/heroes.
It silences the unit, meaning if you cast it on yourself you won't be able to cast any other spells. (Rupture)
Blood BathWhenever Strygwyr kills a unit, he bathes himself in blood, regenerating his life source.
Level 1: 10% of Heros max HP, 10% for creeps.
Level 2: 20% of Heros max HP, 15% for creeps.
Level 3: 30% of Heros max HP, 20% for creeps.
Level 4: 40% of Heros max HP, 25% for creeps.
Pretty amazing, actually, very amazing. A decent Strygwyr player won't even need tangos or salves if they can last hit like a pro, because in doing so, you heal. Some will say this is better then normal life steal and some will say it's worst. The best thing about this skill is it's a sign of no mercy, it means you won't stop till they're dead so you can recover your HP, you won't back down till they fall at your feet and when they do, you're home free to run away.
Important notes:
You heal if you KILL a unit or hero, that means get the gold, not just help.
You recover a higher percentage when killing heros, don't be afraid to fight till the death if you're sure of a kill.
If you kill a hero (especially strength based) you'll almost always recover to NEAR full HP.
Strygwyr's ThirstEnables Strugwyr to sense the bleeding of an enermy hero below 40% HP, if it finds one, Strygwyr gains vision of that unit and increases movement speed.
Level 1: Area of effect: 1500, 11% movement speed.
Level 2: Area of effect: 3000, 22% movement speed.
Level 3: Area of effect: 4500, 33% movement speed.
Level 4: Area of effect: 6000, 44% movement speed.
Oh my favorite skill! This is what makes people fear you. This will send people running. (Literally!) I can't even begin to stress how deadly this skill is, at level 4 you control half the map with your insane movement speed and ability to see heros under 40% HP, if you see someone running away, chase that chicken. You gain FULL sight of them, that means they can't wind walk away, they have nothing to save them. Except of course, everyone's worst enemies; towers and disablers.
Important notes:
At level 4 it affects almost half the map of your current location.
At level 4 with power treads you get almost/max movement speed, so you can even catch lycan in his shapeshift form (since he'll run out of time and you won't )
After the hero with 40% or lower HP dies, the skill still takes effect for about 2-3 seconds after they've died, giving you a nice boost to get away.
Rupture (Ultimate)Deals a mighty blow to the enemy causing any moment to result in bleeding and loss of life.
Level 1: Lasts 5 seconds, 150 mana cost, 150 damage, 20% of distance moved in damage.
Level 2: Lasts 7 seconds, 200 mana cost, 250 damage, 40% of distance moved in damage.
Level 3: Lasts 9 seconds, 250 mana cost, 350 damage, 60% of distance moved in damage.
70 seconds cooldown
Oh lawd, my other favorite skill. You know that situation "OMFG WHAT DO I DO?!" that's what people will be like if you use this skill on them, firstly in inflicts damage, secondly, the more they run, the quicker they die, thirdly if your opponent is sensible he'll stand still, giving you an open opportunity to run up and kill him for the gold AND EXP. (Since if he runs away off the screen you won't get the EXP:() This works great for team battles, if you see someone is badly hurt and is about to leg it away from the battle, cast this then go assist your team! They'll die in seconds due to the sheer awesomeness of this bad boy.
Skill Build
1. Blood Bath
2. Bloodrage
3. Strygwyr's Thirst/Blood Bath
4. Strygwyr's Thirst/Blood Bath
5. Strygwyr's Thirst/Blood Bath
6. Rupture
7. Blood Bath/Strygwyr's Thirst
8. Blood Bath/Strygwyr's Thirst
9. Blood Bath/Strygwyr's Thirst
10. Strygwyr's Thirst
11. Rupture
12. Bloodrage
13. Bloodrage
14. Bloodrage
15. Stats
16. Rupture
17-25. Stats
The typical Bloodseeker skill build, except for the point in Bloodrage at the start. This is used as a silence to escape some nasty spamming early kills like Zues or Lion and to silence and kill them. It shouldn't be used as a damage boost at level 1 though, it's just not worth it. Blood Bath is a no-brainer, you need this to stay in your lane almost forever. You don't have much damage at early levels so Bloodrage is maxed out after Thirst. At level 6 it becomes possible for a kill.
Well, Blood Bath and Strygwyr's Thirst can be taken wherever you feel under different circumstances. Sometimes I get Strygwyr's Thirst maxed earlier over Blood Bath because I am last hitting and denying well, going for some kills and on high health. I might get Blood Bath maxed earlier because I need the precious health to stay in my lane. There is no 'set skill build' at level 3 and over, just mix it up and do what you think is necessary.
Item Build
Starting Items


Stout is key, attack harass from the enemy hero while you go in for the last hits is something thta can really hurt even the best of BS players, Stout goes a long way to solving this problem, and also turns into something useful later on. Flask gives you room for error in your last-hitting, and is taken over tangoes because you'll only ever really need item regen if you're very low and can't get close to creeps without dieing.
Core Items


Phase Boots give you a lot of what you need. The Armour + Damage helps you become very hard to keep out of lane, and are stat bonuses that you'll use all game. But what's really invuable here is the phase for so many different reasons.
First off, you get a little movespeed bonus, this can often allow you to get 2-3 crucial hits on a running opponent to proc your thirst. Furthermore, it can allow you to jet away after making a kill. Being able to run through creeps is a massive bonus, especially with a playstyle like BS's, you can find yourself blocked by creeps fractions of hp away from a kill. Phase allows you to dive through unhindered.
On top of this, one of any melee carry's biggest problems is always gonna be making sure you can focus the right hero in a fight. Phase means you can rush through and get right to the casters and key heroes to take them out.
This set of items is really important to my bloodseeker build. The conventional bloodseeker is a 800 hp moron who ruptures, rightclicks and then dies to tower. I try to mix things up a bit with my build, and instead of going for something retarded, Phase, 2 wraiths + Vanguard gives you a nice amount of hp (around 1.3-1.4k at ~lvl 11-13), LOADS of damage mitigation, with way above 15 armour as well as damage block. And still allows for some damage at the same time.
This sets you up to have some decent damage, loads of HP and loads of armour making you a seriuosly powerful diver and allowing you to survive until you get the kill.
The Damage
As far as first damage item on bloodseeker goes i almost always take one of DIFFUSAL or DESOLATOR.
Generally, if the enemy has lots of weedy casters Diffusal is the better bet, giving you some extra chasing, fucktones of damage and purge. It should be taken against heroes such as Omni or Warlock for obvious reasons.
However, some heroes are not so vulnerable to a diffusal, str-tanks, in particular heroes like Lycan, Axe or Centaur, are not interested by your Diffusal, they can just turn and fight you in many cases. At times like this you'll want to go for a deso to increase your power when fighting head-to-head, as you won't have such an opportunity to use purge to make kills.
Both items have their perks, I don't really have a preference, you really have to read the game when deciding which one you make your choice.
Optional Core
Get BKB if you face heavily caster enemies. Yes, you got Bloodrage to silent your enemies, but if you're facing a lot of caster/stunner, BKB is a necessity.
Further items
I hesitate to build more HP than vanguard on Bloodseeker. The reason being that if you're killing in a fight then your HP levels should stay high and you can stay alive. So you're really best off making your hero deal a LOT of damage. By all means, make a BKB on him if circumstances dictate, but heart/satanic are just a no-no to me.
So now we have to decide on damage. Mathematically, and in most cases practically, Butterfly is the best thing you can get, phaseboots are not treads, and while you have a lot of + damage (especially with bloodrage on), your attackspeed leaves everything to be desired. The massive agility also gets amplified by your rage, which is obviously awesome.
However, there will be TIMES when you might want to go for radiance instead, these could be when you're up against something like Weaver, or perhaps a team with many dagger heroes where you want to make sure people aren't cheesing you out of kills with blink.
Now that we've got butterfly as core i'll discuss the other options you have. If you've gone diffusal originally then you'd probably want to complete your manta as soon as possible after Bfly, however, if opted for deso instead then you'll probably rather get hold of a Buriza to make use of low armour 1.1k crits (yes they are that high ).
Either build is ended with buriza/cuirass, both items are very powerful and at that stage in the game you really have to decide what you need yourself.
BKB is ASSUMED and you should always take it either straight after your first damage item (purge/deso) or straight after Bfly in games where it's necessary.
Tricks & Tips
Animation cancel, you are NOT lycan with 0.1 attack point, you have a big backswing, and if you cancel it you'll find yourself getting FAR more hits during a chase than if you rightclicked and went afk. -apm wins.
Bloodrage rapes casters SO hard, don't make the mistake of going into a gank/teamfight with it casted on yourself, trust me, zeus/QoP not being able to cast any spells for 16 seconds is FAR more important than a bloodseeker having + 80% damage. The second one can even go on a caster as well if you think it will win the fight, but often the damage can come on at that point as rupture is casted and you start getting up close and personal.
General stuff: Blood can't initiate teamfights by himself, so when drafting lineups you'll want to get hold of heroes with some AoE, having a hero like Tide/ES on your team who's beefy and can jump in with a dagger to get things started is invuable and gives you time to get a hold of the fight with some timely ruptures and bloodrages
Well? What do you think about this Strygwyr Bloodseeker Guide & Build? Share your build here ;)
Slark the Murloc Nightcrawler GuideSlark the Murloc Nightcrawler Guide and Strategy. Dota 6.65 give us 2 new heroes, one of them is Murloc Nightcrawler, Slark. We already see the teaser video for him, but now we can see all of his skills. Let's go!
Murloc Nightcrawler Skills & Stats
Range: 128
Movement Speed: 305
Hero Type: Agility
Agility: 21 + 2.0
Strength: 21 + 1.0
Intelligence: 16 + 1.6
Dark Pact
Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from the Nightcrawler, dealing damage to himself as well as all nearby enemies.
Damage: 75/150/225/300
AoE: 325
Manacost: 55/50/45/40
Cooldown: 10
Deals half the damage to you immediately as part of the cost.
Tips: This skill also can remove you from negative buffs, which means you can remove Dust of Appearance effect and other tracking buff ;)
Pounce
Surges directly forward and latches on to the first enemy he hits, binding it with chains of darkness. The enemy is unable to move more than 275 distance away from the point of impact for 3.5 seconds.
Pounce Range: 400/500/600/700
Pounce Damage: 50/75/100/125
Leash Range: 275
Leash Duration: 3.5
Cooldown: 16
Manacost: 75
Note: Moves forward in the direction it is looking, this is not a target position cast.
Tips: Pounce works like Mirana's Leap. You will jump into the direction you're facing. A successful Pounce will bind your enemy for 3.25 seconds. When the enemies binded, they cannot leave from the area except from using Teleport/BKB. Mirana's Leap, Morphling Waveform and Blink will useless. If you're ganking with a stunner, maybe it's better to let him landed a stun first then when his stun is almost finish, quickly pounce him. It can be great tool for escaping too!
Essence Shift
Passive
Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits an enemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points of Agility.
Duration: 15/30/45/60
Tips: You must note that even though you steal 1 of all attribute + 1 main attribute from your enemy, you gain only 4 agility and not 1 of all attribute + 1 main attribute. Has a 0.4 second cooldown.
Shadow Dance
Has an active and a passive portion
Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5.5 seconds.
Passively increases Nightcrawler's movement speed and regeneration when he is out of sight of hostile units. Has a 0.7 delay when activated or deactivated.
Movement Speed: 30/35/40%
Health Regeneration: 2/3/4%
Active duration: 5.5 seconds
Cooldown: 25
Manacost: 120
Tips: This skill can be used as healing mechanism. If your HP is low, find a hidden place and recovers. If you use Shadow Dance when attacking the enemy, your movement speed and regen bonus is working, except the enemies cast dust or have gem. This skill also can detect if there's observer or not. If you're on a place and your passive did not work even though all the enemies is on other place, you can be sure that somewhere near there an observer ward is placed :)
Murloc Nightcrawler Item Build
Starting Items
You will need this to survive the line until getting your Shadow Dance. After get your ultimate, you won't need any HP regen items.
Core Items
Town Portal, Bracers, Strength Power Treads, Magic Wand, Diffusal/Sange Yasha/Desolator, Manta/BKB
Slark stats growth is really poor, especially his Strength. You will barely have only 1385 HP at level 25. Thats why you must get some HP items to avoid getting yourself killed before you have the chance to escape. Strength Power Treads and Bracers is barely enough to boost your survivability if you careful. Why not Vanguards? Many PPL recommend Vanguards, but i think it's a waste on him. You don't need the heals and you're also not a tank hero. Better spends those money on cheaper HP boost items like Bracers or even on Ogre Axe that can be used for BKB or Sange Yasha.
Now, which offensive items you must buy? Diffusal, Sange Yasha or Desolator? Personally, i like to have Diffusal on him. His role as a ganker will benefits much from the Purge as well as the mana burn. With a stunner mate and purge, a kill is almost guaranteed. However, Sange Yasha is also not too shabby. The MS boost will gives you max speed (522) whenever nobody see you. Desolator is also good since you are stolen their agility and reduce the armor.
What about Mask of Madness? Honestly, i don't think Mask of Madness fit him. It will force you to receive more damage and you're already fragile enough. The attack speed is great, but i think it's more fitted with Darkterror or Barathrum. RememberThe ms boost also an overkill since with Yasha and Shadow Dance you already get the max speed. If you didn't agree with me, share your thought on the comment section :)
BKB will be your main items if the enemies consist of nuker like Lion or Lina. One stun + Fingers from Lion will ensure a death to you. Of course you already have Shadow Dance which allow you to attack when invisible. But a decent player will always have dust on their inventory if you become a threat to them. Remember, you don't have a silence mechanism like Rikimaru's Smoke Screen.
Luxury Items
Butterfly will be your main luxury item, you will benefits from the agi boost and the evasion. Monkey King Bar is also a good choice if their carry is already get Butterfly. HoT will be your best items if you're being the main target. Even though the regen is somehow a waste compared to your ulti, HoT is still the best single HP boost item.
Murloc Nightcrawler Skill Build
1. Pounce
2. Essence Shift
3. Dark Pact
4. Dark Pact
5. Dark Pact
6. Shadow Dance
7. Dark Pact
8-10. Pounce
11. Shadow Dance
12-14. Essence Shift
15. Stats
16. Shadow Dance
17-25. Stats
Justification
Ok, i think this will be a little debatable. Why maxed Dark Pact first instead of the others? At first glance, i think Dark Pact is a poor skill compared to Pounce or Essence Shift. But after trying him several times, Dark Pact is magnificent. It deals 300 damage at 325 AoE with only 40 mana at level 4! Of course it also hurt you, but with right timing, it wouldn't be a problem because of your crazy regen. Murloc is a pure ganker. And Dark Pact is his only nuke that will help him get a kill on a gank. Not to mention that it also help you farming.
Pounce is maxed next because it's your chasing and escaping skills. Why not maxed Essence Shift first? I found it rather useless to max this early. 1 level of it is enough, the stats steal and agi stats addition work really nice. 15 seconds is more than enough on mid early-mid game which usually consist a lot of ganking.
Murloc Nightcrawler Strategy
Early game, choose a side line, preferably with a stunner. Side line is a must since you will need the boots and build Power Treads a.s.a.p. Farm and try to get your ulti fast. However, if your lane enemies is lack of stunner, you can get a kill early. Getting first blood is easy if your Pounce successfully hit the enemy, of course with a decent backup.
Buy Magic Stick early if you got the money. It will help you to stay on the line and the fill your mana when needed. After get your Treads and ultimate, you can start ganking. Murloc is a nice ganker because he can get speed boost when changing line thank to his ulti. His insane regen also allow you to farm neutrals and immediately refill the HP.
If you're confident with your skills, use Pounce to open a gank. If you don't feel you can't hit it, let your friend stun the enemies first before land your Pounce. The binding is a great loss if you miss it. Use Shadow Dance only when you need it, it cost some quite mana. If your Pounce successfully hit, on most case you won't need the Shadow Dance.
However, you must use Shadow Dance on certain enemies, especially if it is a heavy nuker like Lion. Of course, check if he has a Dust or not before start attacking. Remember, Pounce bind is not a stun. The enemies still can attack and use a spell on you. If your gank is failed and your HP is low, stay calm and walk into jungle/rune spot while regen. If you're getting ganked, use Pounce to escape and immediately use Shadow Dance. Usually the enemies won't be able to catch you up.
In a team battle, watch your role. Murloc is really fragile and easily get killed if the enemies focus on you. Let your team open the wars and immediately focus on your team target (usually the enemy carry) or finish the low HP hero.
Murloc Nightcrawler Summary
He is a nice hero that have great potential for ganking and anti-ward radar capabilites. His skills is synergies well. Even though he is really strong ganker, he also fragile and easily counterable with Gem/Dust. So, he is not that imbalance :)
Do you already thought about your Slark the Murloc Nightcrawler Guide & Strategy? Share it here! Don't forget that you can make your own guide on Slark the Murloc Nightcrawler Forum :)
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